home | flowmeter articles | temperature study | circular geometry | duonyms | news | osborne says... | philosophy articles | services | about the founder | photos | jesse's homepage | contact us
Coordinate SystemsSubject: RE: Coordinate systems Author: Kirby Urner <pdx4d@teleport.com> Date: Sun, 08 Feb 1998 12:13:20 -0800 Re: Coordinate Systems Lets not forget "latitude and longitude" as an important coordinate system. I know some would argue these are a subclass of "polar coordinate" and they'd have a case, but lots of the specifics are unique to the actual practice of navigation, including the real time use of global positioning devices (not just the paper and pencil nomenclature, but the gizmos applied, has a bearing on what we mean by "coordinate system" I would argue). Cliff has some simplex coordinates he associates with Synergetics. In keeping with my philosophy that what Fuller meant by '4D' was quite simply Platonic-Euclidean space of the ordinary kind (volumetric conceptuality), but minus any 0,1,2,3- D 'dimensional ladder', I've been offering quadray coordinates as yet another coordinate system for service as a pedagogical tool for math teachers, aimed at keeping our minds flexible and open to "new gizmos" generally (the future will doubtless have many new games for us to learn). In quadrays, we spoke out in 4 directions from the center of a tetrahedron to its vertices, and label these basis rays (definitional move): a (1,0,0,0) b (0,1,0,0) c (0,0,1,0) d (0,0,0,1) You can then clone and translate these basis vectors, scaled by floating point numbers, and add them tip-to-tail, as per usual, such that any address (fp, fp, fp, fp) will signify a point in volume surrounding the origin. However, because any given point only needs to make use of at most 3 basis vectors, and because shrink/grow scaling can take care of spanning any quadrant without making use of the 'vector reversal' operator (i.e. negation or - ), we will always have a 'lowest terms' expression of a coordinate address of the form {fp, fp, fp, 0} where all fp are positive floating point numbers at least one of which will be zero -- the curly braces indicate that we're not tacking down which. I've derived an alternative distance formula for dealing with quadrays, thereby giving myself a metric, and written object oriented computer code for translating to/from xyz. This gives me what I need to bring polyhedra to the screen using a database of 4D coordinates, with the xyz conversion happening 'on the fly' as I write out to my ray tracer engine, which of course expects input using the time-tested Cartesian protocol. I also have an alternative volume expression, which syncs with Synergetics. Plug in the four coordinates of any tetrahedron, and get back its volume in terms of the unit-volume tet defined by the centers of 4 adjacent IVM spheres. Turns out any tetrahedron with IVM vertices has a whole-number volume by this method of reckoning, no matter how skew. What I can use quadrays for is to challenge the idea that the "linear independence" necessarily gets us to "3-D" as the only logical result. I claim that my system in many ways streamlines, by making negative scalars unnecessary, and by getting by with 4 spokes, omnisymmetrically or spherically arranged, instead of the Cartesian 6 (which includes 3 positive and 3 negative). Plus I can derive the Cartesian apparatus by adding all pairs of my basis rays, to get vectors poking the the 6 mid-edges of my home base tetrahedron. These vector sums have the form {1,0,1,0} and I can tell kids to "paint them black and relabel with positive and negative numbers" to play the standard textbook xyz games, which of course they still need to learn and will for the foreseeable future. Kirby Cite: http://www.teleport.com/~pdx4d/quadrays.html http://forum.swarthmore.edu/epigone/geometry-research/sarswimpbli/3.0.3.32.19980208121320.0318c764@mail.teleport.com
©1999-2000
Flow Research
27 Water Street
Wakefield, MA 01880
781-224-7550
781-224-7552 (fax)
email: info@flowresearch.com